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Brian Lara International Cricket 2007 pc game Free Download

Saturday, October 10th, 2009

Download Free and Full Brian Lara International Cricket 2007
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The legend returns - the best-selling game is back! With vastly improved graphics, enhanced gameplay and the official ICC World Cup 2007 license Brian Lara International Cricket 2007 captures all th tension, skill and intensity of world-class international cricket.
A complete evolution of the chart-topping series, Brian Lara International Cricket 2007 includes for the first time online play along with an in-depth training section, all new animations, gameplay and a complete graphical overhaul.

Thanks to Codemasters' association with the ICC, Brian Lara International Cricket 2007 features licensed players including Andrew Flintoff, Ricky Ponting, Mahendra Dhoni, Muttiah Muralitharan, Yuvraj Singh and of course, Brian Lara himself.

The game leads with a dedicated ICC Cricket Wolrd Cup 2007 mode featuring all the official teams, stadia, kits and equipment. Further modes include a fully licensed 2006 ICC Champions Trophy competition and ODIs, Tests and 20-over exhibition matches.

Why the Xbox could be good for your heart

Thursday, October 8th, 2009

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Simon Scarle's giddy enthusiasm (see photo, at right) could be the result of getting to play with Xboxes on the job. More likely though, it's because his recent discovery about the console's graphical processing unit could save thousands of lives.
Scarle, a researcher at the University of Warwick, wanted to model how electrical excitations in the heart navigate around damaged cells to better understand and even predict cardiac arrhythmias.
To do this kind of parallel processing, researchers typically have to book expensive time on a dedicated cluster system or network of PCs; the Warwick team found that the Xbox 360 GPU was able to perform the same functions at a fraction of the time and cost. It's also far more readily available, and comes with the side benefit of being able to play Halo 3 on break.
Not surprisingly, the researcher was once a software engineer at the Warwickshire firm Rare (part of Microsoft Games Studios). Scarle says he first thought up the project while developing a "little shooter game" for Microsoft in which the player guns down enemies in a heart-shaped arena.
This is a highly effective way of carrying out high-end parallel computing on domestic hardware for cardiac simulations. Although major reworking of any previous code framework is required, the Xbox 360 is a very easy platform to develop for and this cost can easily be outweighed by the benefits in gained computational power and speed, as well as the relative ease of visualization of the system.
It turns out that the world's fastest supercomputer, Roadrunner, uses the same processor technology as Sony's Playstation 3. And while Scarle says linking more than one Xbox together is possible, it has yet to be done. "It could be done, but you would have to go over the Internet--through something like Xbox Live--rather than a standard method," he tells the BBC.
Scarle also points to folding@home, a project out of Stanford that devotes the spare processing power of thousands of PCs, Macs, Linux systems, and PlayStation 3s to understanding "protein folding, misfolding, and related diseases." The network has more than 5 petaflops of computing power, aka more than 5,000 trillion calculations per second. (Roadrunner, a $100 million system, can operate at just over 1 petaflop.)
Scarle's discovery does come with one piece of bad news. His research concludes that it is impossible to actually predict certain arrhythmias, because cardiac cell models are affected by a limitation of computational systems called the halting problem.

EA’s FIFA Soccer 10 hits the iPhone

Monday, October 5th, 2009

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EA Sports is one of the few game companies that's managed to successfully charge $9.99 for a game in Apple's App Store. Madden NFL 10, priced at 10 bucks, remains a top seller, and now FIFA Soccer 10 has hit the App Store for $9.99 and seems destined to make a run for the top spot in the games category.
While we thought Madden didn't play quite as well we'd hoped it would on the iPhone (and iPod Touch), we think soccer, with its top-down view and simple control scheme, should make a better transition to the iPhone.
FIFA Soccer 10 does face some stiff competition from Gameloft's Real Soccer 10, which we have to say plays very well--and Real Soccer 10 sells for less ($6.99) and has a loyal following (while this is EA's first soccer game for the iPhone, Gameloft's Real Soccer 10 is in its second season). That said, on the surface at least, FIFA Soccer 10 appears to be the more robust of the two games, offering more licensed teams and players as well as a "Be a Pro" mode that allows you to create a player and track his play over multiple seasons.
If you don't have an iPhone or iPod Touch, EA Sports is also releasing FIFA Soccer 10 on all dedicated game consoles (PS3, PSP, PS2, XBox 360, Wii, and DS) and the PC on October 20. However, those versions cost significantly more than $10.
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We'll let you know our impressions of FIFA Soccer 10 for iPhone and iPod Touch after we've played the game. But in the meantime, feel free to make your own comments.

Texas police take on blog commenters

Tuesday, September 29th, 2009

Everyone in Austin, Texas always seems unusually charming to me.

The people in Starbucks always have time for a chat. And the staff at the wildly gothic Mansion at Judges Hill (which, I am told, used to be a very fine rehab facility) can induce a smile by merely looking at you.
However, it appears that when certain citizens of Austin get behind their computers, they turn into monstrous villains.
This, at least, appears to be the view of Austin Police Chief Art Acevedo. According to the Austin American-Statesman, the chief is considering pursuing commenters on blogs who have either impersonated him or his officers or maligned them beyond the boundaries of legal tolerance.
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Austin. A place of unusual civility. Allegedly.
(Credit: mskogly/Flickr)
Options under discussion appear to be not only libel suits, but also criminal charges if the police believe these are warranted.
"A lot of my people feel it is time to take these people on," Acevedo told the Statesman. "They understand the damage to the organization, and quite frankly, when people are willfully misleading and lying, they are pretty much cowards anyway because they are doing so under the cloak of anonymity."
Among the suggestions allegedly implied under this cloak was behavior of an illegal and sexual nature, something the Statesman characterizes as "quid pro quo" arrangements.
The suggestion of lawsuits seems extreme. However, after the "Skanks in NYC" case, in which Google was forced (without trying too hard to fight) to give up the name of a blogger who targeted Vogue model Liskula Cohen, are anonymous bloggers or commenters truly immune from the consequences of their venting?
It so happens that Texas passed a state law on September 1 that specifically targets those who "use another person's name to post messages on a social-networking site without their permission and with the intent to harm, defraud, intimidate or threaten." Such willful behavior is now a third-degree felony.
Is it possible, then, that the Austin police will be the first to test this law out? One can only imagine some commenters' reactions.

Germans pull off latest Wolfenstein game off the shelves

Friday, September 25th, 2009

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Too many Swastikas are a bit of a problem in quite a few parts of the world. For instance, getting it tattooed on your chest and walking the streets of Austria can give you an excuse to die without suicide. However, when it comes to computer games there’s always a mighty chance of anti-matter (which in this case includes nudes and controversial symbolism) being used in obscene proportions. The brunt of this problem hurts the guys who are behind the latest Wolfenstein game. The game has been pulled off shelves in German stores because of the overdose of Swastikas.
Now think of the plight of the poor neo-Nazis there who were smacking their lips at the coming of the game. Hell, they’re going to pull of a heist of their own.
[Destructoid]

Sony PlayStation 3 Slim – 120GB

Thursday, September 24th, 2009

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Sony hopes that a trimmed down--and less expensive--PS3 Slim will similarly invigorate sales of the PlayStation 3, which has lagged behind the Nintendo Wii and the Microsoft Xbox 360 and has taken some of the luster off the PlayStation brand (even as earlier versions of the PS3 received high marks from this publication). To many industry observers, the Slim PS3 represents a moment of reckoning for the PS3--a chance at redemption if you will--and clearly some serious engineering has gone into the creation of Sony's latest black gaming box and media player.

If you're a fan of the PS3 or have been sitting on the fence, waiting for its price to drop to $299, the good news is that from a features standpoint, the 120GB Slim PS3 is nearly identical to the 80GB and the 160GB "fat" PS3 models that Sony's in the process of phasing out. Aside from losing the capability to install another OS (Linux) on your PS3, nothing much else has changed. You still get built-in Wi-Fi connectivity (the Xbox 360 Wi-Fi adapter is a $100 add-on accessory), two USB ports for plugging in external storage devices and charging the PS3's Bluetooth wireless controller (one DualShock 3 controller comes with the Slim), and the same built-in Profile 2.0 Blu-ray player with BD-Live capabilities.

Like its predecessor, the Slim also supports playback of MPEG-1, MPEG-2, and MPEG-4/h.264 video files from USB or disc-based media, as well as JPEG image viewing (the slideshow functionality is quite impressive). Like the Xbox 360, the PS3 can act as a digital media hub, with the ability to stream content from any DLNA-compatible network device, including PCs and network attached hard drives. And you also get a built-in Web browser (optional Bluetooth keyboards are available), which is serviceable, though not as good as any of the major browsers available for PCs.

Around back, you'll find an Ethernet jack, an HDMI output (no cable included), an optical digital audio output (SPDIF), and the proprietary PlayStation AV output for analog audio and video. A composite AV cable ships with the unit, and because it uses the same connector as the PlayStation 2, that system's S-Video and component cables should work with it, as well (to get HD video, you'll need component or HDMI).

The bad news is that Sony didn't add new features to the Slim. Alas, while we didn't think the company would be nice enough to throw in an IR receiver so you could control the PS3 with a standard IR universal remote, Sony has eschewed IR again. Also, if you're pining to play your collection of PS2 games on Slim, you'll be disappointed to note that backward capability remains a thing of the past (the option only existed only on some of the earlier PS3 systems Sony released).

The story here, then, is all about design, and it's generally a good one. For starters, the Slim is 33 percent smaller and 36 percent lighter than its predecessors, and it really does look significantly more compact when you put it up against the "fat" PS3. Beauty, of course, is in the eye of the beholder, and many people, including this reviewer, think the Slim's new frame is fairly fetching.

Yet, we've also heard people say that the new "textured," or matte, finish gives the system a cheaper look. Maybe so, but pick the Slim up and it feels quite substantial. And while we're sure Sony doesn't want people referring to the Slim using adjectives like cheap (except when it comes to the price tag), the company does want this PS3 to appear more "casual" and appeal to a wider audience (read: casual gamers).

Microsoft agrees to invest in SKorea games industry

Thursday, September 24th, 2009

US software giant Microsoft has agreed to invest more than 19 million dollars to develop South Korea's online games industry, a government agency said Thursday.

At least 25 local games developers will receive 23 billion won (19.2 million dollars) from the US firm over the next four years, the Korea Creative Content Agency said.

Microsoft will provide technological and marketing support, train developers and help set up new business entities, the agency said in a statement.

Microsoft's Korean subsidiary said the deal is part of a 60 million dollar investment plan announced by company chief Steve Ballmer last November to support the local software industry.

Ballmer disclosed the plan at talks with President Lee Myung-Bak in Seoul.

Nintendo’s answer to Project Natal

Wednesday, September 23rd, 2009

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Yesterday, Microsoft raised the bar on the mainstream-interactive landscape with the demonstration of its futuristic Project Natal. Today, Nintendo had a chance for a rebuttal, during which it chose to focus on Wii Motion Plus.

Scheduled to debut in a few weeks when it's packaged in with Tiger Woods PGA Tour 10, the more accurate plug-in to the Wiimote has its greatest killer app in Wii Sports Resort, the delayed sequel to Wii Sports. Showed off last year as well, two new sports in the package, archery and a three-point hoops contest, were demonstrated once again by Reggie Fils-Aime and Bill Trinen. The accuracy benefits were more noticeable to the naked eye on the archery demo: Smaller hand motions allow for greater focus and targeting.

The Wii Motion Plus is a funny update to the Wii, because the advertising around it (virtual swordplay, archery) is exactly the same angle that was used for the original Wiimote. It arrives in a few weeks to stores.

Oddly, the new Wii Fit update, Wii Fit Plus, which comes out this fall, does not have any clearly explained integration with the Wii Motion Plus. It would seem logical, but perhaps more information will be forthcoming.

Besides the Wii Motion Plus, Nintendo worldwide president Satoru Iwata appeared on stage for a recap of Nintendo's immersive products, such as the Wii Wheel, finishing with a demo of a future product called the Wii Vitality Sensor. It's a finger-clipping pulse reader, which Iwata says could be fun for relaxation purposes. It's utterly unclear how this type of peripheral could be anything other than just another plastic peripheral gimmick in a game generation already overrun with plastic skateboards and fake instruments, and the fact that no compelling demo of the concept was presented, a la Microsoft with Peter Molyneux's interactive boy Milo, only makes this even more of a tangential oddity.

Nintendo does get one thing right: Its combination of quick-response buttons and motion control make for a hybrid experience that's a big part of the company's success bridging retro and casual gaming. Microsoft's Project Natal, which uses no buttons whatsoever, will have a steeper hill to climb--or will just require some particularly brilliant designers to pull off.

Physics-based motocross and a zombie survival shooter

Wednesday, September 23rd, 2009

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Apple recently announced that September 9 will be the date of their 2009 iPod event. For the past four years, Apple has hosted these events in San Francisco to unveil its latest generation of iPods. This year, there has been much speculation at rumor sites that Apple will introduce camera capabilities to its iPod Nano and iPod Touch media players. Many sites are also posting that we will see iTunes 9 with rumored social networking features. As with all things Apple, you can never know what its going to announce at the event, but as we get closer to September 9, check our Download blog for the latest rumors.
Both of this week's apps are games. The first app is a close remake of a physics-based motocross Flash game, and the second game is a new survival shooter with RPG elements to keep you playing.

Tilt your iPhone to land safely so you don't lose your momentum.
Moto X Mayhem (99 cents) is a fun physics-based side-scrolling game that's been popular at the iTunes store in recent weeks, but I've been reluctant to write about it. In the game, you use your accelerometer to lean forward or back, and press the screen to accelerate as you navigate your way through a 2D course. You get five lives to try to complete seven different courses in a row to finish the game. The graphics are cartoon-smooth and the controls are excellent, but once you've played a few games, you'll be able to finish fairly easily.
I was reluctant to write about this game because I used to play what I assume was the original--a free game called TG Motocross--at Teagames.com a couple of years ago. At the time, I was obsessed with getting the best times and thought it was a great free time waster (and so was the sequel), but now that it's on the iPhone, I feel as if it isn't enough. Teagames hasn't had any new games for quite awhile, so maybe this iPhone game is its new endeavor. In any case, Moto X Mayhem is quite a good game, but if it added more levels or a way to pull off tricks, I would feel better recommending it at 99 cents. I guess the good news is that you can try it online before you buy.
Don't forget to reload (bottom center) or you may end up surrounded.
Alive4Ever is part survival shooter and part RPG in which you'll fight off zombies using onscreen joysticks. It's similar to iDracula: Undead Awakening, a survival shooter game I've reviewed here before, but adds several new elements to make it even better. In Alive4Ever, you choose between four characters with varying strengths and weaknesses, and you play through 30 missions of increasingly hard zombie mayhem. When you're low on health or ammo, you can often fight your way to pickups to replenish your supplies. As you complete missions, you'll earn experience to increase your character's capabilities and extra cash to buy new and more powerful weapons.
While it is a top-down 2D survival shooter, Alive4Ever also borrows a lot of elements from Left4Dead (yes, even the name is similar), the 2008 game-of-the-year first person shooter from Valve. There are four characters to choose from and even some of the zombie characters resemble those in the popular PC game. But probably the best element borrowed from Left4Dead is the capability to play co-op multiplayer over a Bluetooth connection with your friends. We tried it here in the office with a couple of iPhones and had a great time working together to stay alive as long as possible. Overall, Alive4Ever is an excellent and well thought-out app that combines good elements of two popular games to make probably the best survival shooter for iPhone. One word of warning: it can get quite bloody so it might not be right for the whole family.
What's your favorite iPhone app? Is Moto X Mayhem just fine the way it is or do you agree with me that there should be more? What do you think of Alive4Ever? Let me know in the comments!
Originally posted at The Download Blog

Grand Theft Auto game coming to iPhone

Wednesday, September 23rd, 2009

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Rockstar Games, the developers behind the Grand Theft Auto series, announced on Monday that Grand Theft Auto: Chinatown Wars will be coming to Apple's iPhone and iPod Touch this fall.

The developer also announced that Beaterator, an app that allows users to create "world-class beats and songs," will also be made available on the App Store. Like the Chinatown Wars title, Beaterater is slated for availability this fall for an undisclosed price.
Chinatown Wars gives gamers control over Huang Lee, a member of the Triad crime syndicate, who travels to Liberty City to investigate his father's death. iPhone and iPod Touch owners will be able to control Lee as he travels through the streets of Liberty City.
Chinatown Wars is currently available on the Nintendo DS. It's coming to the Sony PlayStation Portable in October. According to Rockstar, it made perfect sense for the handheld title to make its way to Apple's mobile devices.
But since it has been ported from traditional handheld game devices, I asked Rockstar if iPhone owners will see much of a difference between the Nintendo DS or Sony PSP versions and the iPhone version.
Rockstar said there will be some textures that will look low-res, compared to the PSP version, but other than that, the game is exactly the same.
That comes as a surprise, considering that the typical content featured in a Grand Theft Auto game has clashed with Apple's policies against adult-theme material finding its way to into the App Store. Apple denied access to Eucalyptus, an e-book reader application, because it allowed users to find and read the Kama Sutra. Apple even denied access to Ninjawords, a dictionary app, because it contained vulgar words.
Grand Theft Auto: Chinatown Wars promises a typical GTA experience, complete with the sexual content and vulgar words that have made it such a controversial franchise. Rockstar told me that it had no trouble with Apple's App Store policies and that the game will be made available as is.
Rockstar also said that controlling the on-screen character will be slightly different than what gamers are used to with other handhelds. According to the company, the game will display an on-screen analog stick that users will be able to control with their thumb. The developer wouldn't reveal any more information about the game.
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Originally posted at The Digital Home